The Batman Miniature Game, Dark Knight Rises 2-Player starter set is a fantastic starter product, the only item you will need is a range ruler/tape measure to play, everything else is included in the box. Dark Knight Rises Miniatures. The 2-player starter set contains two different forces, Batman and the GCPD and Bane and his Mercenaries and the rules for all.
- Apr 03, 2019 The Dark Knight Rises is a really awesome game for Android. You’ll be completing an enormous number of missions like dealing with hostages, squads, and many more. You will be placed in Gotham city same as in movie of Batman.
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Batman: The Dark Knight | |
---|---|
Developer(s) | Pandemic Studios |
Publisher(s) | Electronic Arts |
Series | Batman |
Platform(s) | PlayStation 3, Xbox 360 |
Release | Canceled |
Genre(s) | Stealth, action |
Mode(s) | Single-player |
Batman: The Dark Knight was an action-stealth game for the PlayStation 3 and Xbox 360 developed by Pandemic Studios from September 2006 until its cancellation in October 2008. It would have been the first open world video game to feature the DC Comics superhero Batman and was based on Christopher Nolan's film The Dark Knight. In Batman: The Dark Knight, the player controlled Batman, who could freely explore Gotham City, drive vehicles, and perform missions. Pandemic was given access to the film's script and other materials, and the film's cast would have reprised their roles for the game.
Pandemic began working on the game before the film's principal photography commenced. Batman: The Dark Knight was initially developed in the same linear style as the 2005 Batman Beginstie-in game, but was retooled when the studio decided an open world approach would better suit Nolan's interpretation of Batman. Development was stalled when Pandemic's staff discovered the underlying technology desired to create the game was incompatible with most assets. Publisher Electronic Arts (EA) chose to cancel the game when it could not reach its intended December 2008 deadline.
EA reportedly missed US$100 million in potential revenue for not releasing a Dark Knight video game. The publisher did not renew its license for the Batman intellectual property afterwards. The rights reverted to Warner Bros. Interactive Entertainment, which went on to release the critically acclaimed Batman: Arkham series. Batman: The Dark Knight was kept a secret during its development cycle; Gary Oldman made the only public mention of it during production. Since the game's cancellation, numerous video game journalists have retrospectively considered its potential.
Premise[edit]
Batman: The Dark Knight was an action-stealth game in which the player controlled the DC Comics superhero Batman.[1] Based on Christopher Nolan's 2008 film The Dark Knight, it would have been a sequel to the 2005 game Batman Begins.[2] The story closely followed that of the film's and the cast was signed on to voice their respective characters for the game. The film's distributor, Warner Bros., provided developer Pandemic Studios with the script, concept art, and other materials to assist.[3]
The game's earliest prototypes closely followed Batman Begins's gameplay approach as a linear action game.[1] However, later versions placed Batman in an open world version of Gotham City which he could freely explore. Batman could traverse on foot, drive the Batmobile or Batpod, or glide through the air. The player could also perform missions.[3][4]Batman: The Dark Knight would have been the first open world Batman game, preceding Batman: Arkham City (2011).[5]
Development[edit]
Elevation Partners acquired the license for a video game based on The Dark Knight shortly after it was green-lit by Warner Bros. It outsourced development to Pandemic Studios, known for Star Wars: Battlefront, Destroy All Humans!, and Mercenaries; Pandemic's management assigned production to its Brisbane branch.[1][5][6]Electronic Arts (EA), which had previously published the Batman Begins tie-in game, was to publish Batman: The Dark Knight. Planning for Batman: The Dark Knight began in September 2006, before principal photography for the film. After the completion of Destroy All Humans! 2, Pandemic was split into two groups, with team 'Alpha' working on a racing video game for the Wii and team 'Bravo' working on Batman: The Dark Knight, which was intended to release on the PlayStation 3 and Xbox 360.[3][4] EA's license to Batman video games was valid for 18 months and would expire in December 2008.[7]
Pandemic began to produce the game before they had been given any material about the film. The first prototypes for the game were created on the PlayStation 2 because the studio had not yet decided which game engineThe Dark Knight would use. The first work done for the game was the creation of Gotham City and the physics for Batman's gliding ability. The initial gameplay was linear, similar to the Batman Begins game. Most of their effort went into designing the graphical style and environments that would mimic the look and feel of Batman Begins.[3] One of Elevation Partners' cofounders — singer and Batman fan Bono, who was on tour with U2 — visited Brisbane during this stage of development. Though he was shown an early and basic build, Bono was very impressed and enthusiastic about the amount of effort that had gone into the game.[8]
As the Brisbane branch of Pandemic worked on Batman: The Dark Knight, Pandemic's office in Los Angeles had been working on a new game engine, Odin. It was created during the development of The Saboteur (2009) and designed for detailed open world games. Pandemic decided an open world approach would suit Nolan's interpretation of Batman's world better than a linear one. By the end of 2007, Batman: The Dark Knight's assets were being transferred into Odin. This caused unforeseen technical problems and devastated development. Troubles began when Batman's model was imported; attempts to control him caused the frame rate to drop to five frames per second (FPS). Importing more characters caused the performance to get worse and caused many development kits to crash.[3][4]
These problems were unexpected and it was not possible for the staff to have the game ready for release alongside the film as had been intended. Several team members quit as a result. Shortly after this, EA acquired Elevation Partners and delayed Batman: The Dark Knight's release to December to coincide with the film's release on home media.[6] Pandemic used the extra time to make the game playable, but missions suffered from software bugs and the slowdown was unresolved. Most of the frame rate problems came from the game's lighting system, which had to be manually altered after a change was made to the environment.[3][8] Other problems arose from the level design tools not being available for six months and management making decisions that had to be reversed.[7]
EA and Pandemic attempted to keep Batman: The Dark Knight a secret, but Gary Oldman, who played Jim Gordon in the film, revealed the game was in development during an interview with G4. At one point in development, Oldman visited Brisbane to view the progress and was shown a build of Batman gliding over a city and Gordon using the Bat-Signal. When asked about a potential Dark Knight game in an interview, Oldman explained what he had been shown, unaware it was supposed to be a secret.[4][9] The resulting news coverage by video game journalists put a considerable amount of pressure on Pandemic to finish the game, and EA expanded the development team to over 100 members. However, this was not enough to save the game, and EA canceled it in October 2008.[3][6]
Aftermath[edit]
With the absence of a Dark Knight game, EA reportedly missed US$100 million in potential revenue.[6] The Brisbane branch of Pandemic was shut down shortly after the Batman: The Dark Knight debacle in February 2009;[10] some staff moved to Los Angeles to finish The Saboteur. The studio was closed entirely in November 2009.[4] EA did not renew its license, so the rights to the Batman intellectual property reverted to Warner Bros. Interactive Entertainment afterwards. Warner Bros. eventually released the critically acclaimed Batman: Arkham series, which featured an open world gameplay style.[6][5] Although a Dark Knight video game was never released, an expansion pack for Lego Batman 3: Beyond Gotham (2014) contains levels based on the film,[11] and Batman's suit from the film is available as downloadable content for Batman: Arkham Knight (2015).[12]
Batman: The Dark Knight was never formally announced.[3] Rumors of its existence surfaced in May 2007,[2] but before Oldman stated it was in development, video game journalists speculated why no video game adaptation of The Dark Knight had been announced.[9]Inverse wrote the absence of an adaptation was unusual: 'In the late-aughts, it was pretty much guaranteed any superhero or animated family movie would have a video game tie-in that would capitalize on release... anyone would have snatched up a licensed videogame [sic] of The Dark Knight, one of the rare cultural events that actually surpassed the critical mass hype.'[8]
In January 2009, Kotaku published a series of articles about the game's development cycle based on information from a Pandemic insider.[7] Further information was revealed in February 2016, when Did You Know Gaming? dedicated an episode of its series Unseen64 to Batman: The Dark Knight, showcasing gameplay footage from prototypes and concept artwork.[13] These revelations have elicited commentary on the game's potential. The Escapist wrote the game showed a lot of promise for a licensed property, considering Pandemic had built a reputation for making quality games.[7] Reacting to the Unseen64 episode, GamesRadar+ thought it was interesting to see what a Dark Knight game could have been like,[14] and GameSpot called its cancellation unfortunate.[13]
References[edit]
- ^ abcSkipper, Ben (February 1, 2016). 'Cancelled Batman game: Unseen 64 tells story of Pandemic's The Dark Knight movie tie-in'. International Business Times. Retrieved May 12, 2018.
- ^ abCasamassina, Matt (May 17, 2007). 'Rumor: Pandemic to Develop New Batman Game'. IGN. Retrieved May 11, 2018.
- ^ abcdefghMarnell, Blair (February 2, 2016). 'Footage from The Dark Knight's Canceled Video Game Hits the Web'. Nerdist News. Archived from the original on May 13, 2018. Retrieved May 6, 2018.
- ^ abcdeNunneley, Stephany (February 2, 2016). 'Here's a look at Pandemic's cancelled Batman The Dark Knight game'. VG247. Archived from the original on May 12, 2018. Retrieved May 10, 2018.
- ^ abcNieves, Davey (February 1, 2016). 'The Dark Knight Film Tie-in Game That Might Have Been'. Comics Beat. Archived from the original on April 18, 2018. Retrieved May 10, 2018.
- ^ abcdePhillips, Tom (February 2, 2016). 'Peek at the cancelled Batman The Dark Knight game'. Eurogamer. Archived from the original on May 12, 2018. Retrieved May 10, 2018.
- ^ abcdChalk, Andy (January 16, 2009). 'Screwing Up Batman'. The Escapist. Archived from the original on January 15, 2018. Retrieved May 11, 2018.
- ^ abcFrancisco, Eric (February 1, 2016). 'Here's Why 'The Dark Knight' Didn't Have a Video Game Companion'. Inverse. Archived from the original on May 12, 2018. Retrieved May 10, 2018.
- ^ abJohnson, Stephen (July 22, 2008). ''Dark Knight' Game Leaks'. G4. Archived from the original on October 15, 2012. Retrieved May 10, 2018.
- ^Harrison, David (February 11, 2009). 'Pandemic Brisbane Shut Down'. AusGamers. Archived from the original on May 22, 2018. Retrieved May 10, 2018.
- ^McWhertor, Michael (September 9, 2014). 'The Dark Knight and Man of Steel come to Lego Batman 3 in the game's season pass'. Polygon. Archived from the original on May 12, 2018. Retrieved May 11, 2018.
- ^Hill, Sefton [@Seftonhill] (September 27, 2015). '#BatPeoplePower has spoken. We're going to build the TDK batsuit! Thanks for your feedback! #ArkhamKnight' (Tweet). Archived from the original on October 2, 2015. Retrieved October 2, 2015 – via Twitter.
- ^ abPaget, Mat (February 2, 2016). 'See The Dark Knight Batman Game That Never Saw the Light of Day'. GameSpot. Archived from the original on May 12, 2018. Retrieved May 11, 2018.
- ^Prell, Sam (February 2, 2016). 'Batman almost got an open-world game 3 years before Arkham City'. GamesRadar+. Retrieved May 11, 2018.
The Dark Knight Of Rises Game Download
Did Gameloft rise to meet Batman fans' big expectations?
What is it?
Did we like it?
The Dark Knight Rises is a perfect example of both the best and the worst that mobile gaming has to offer. It’s incredible that Gameloft’s vision for an open-world Gotham can even exist on mobile devices. On a technical level what Gameloft is accomplishing is a generation ahead of nearly the entire industry. I was impressed cruising through Gotham at high speeds on the Batpod. I was blown away doing the same thing high above the skyline in the jet-like Bat.Unfortunately TDKR’s gameplay can’t match this level of ambition. Hand-to-hand combat is handled with a single attack button. No timing or skill required. Just mash attack and watch Batman pummel his foes with a variety of canned animations. A counter button has potential to mix up combat, but all counter-attacks are also performed automatically. When the button pops up, just press it. It’s nearly impossible to fail.
The rest of Batman’s controls feel stiff and unnatural. A small ledge can turn into your biggest foe, as you awkwardly get stuck on even the smallest piece of level geometry. There are moments of fluid fun gliding from building to building, using the dark knight’s grapnel gun to gain height. But around half the time Batman would latch onto a ledge I didn’t intend, sending him soaring in the wrong direction. The vehicle segments feel equally unnatural. The Bat is the worst offender. It pinballs off the city’s cardboard buildings, breaking any semblance of realism.
All of these movement and control frustrations are exacerbated by Gameloft’s stubborn insistence on using cumbersome and unimaginative virtual buttons. Players move Batman with a virtual left thumbstick, and perform all other actions with a set of uncustomizable right-hand buttons. TDKR is played on a touch screen. Why can’t I tap a ledge to grapnel there? Why aren’t there touch-screen combat gestures? Instead I’m stuck pushing virtual buttons, causing me to frequently perform the wrong action in the heat of battle.
Should you buy it?
Although The Dark Knight Rises has many failings, there is still fun to be had. The game’s scope and size are extremely impressive. When I suspected the adventure was winding down I realized I was actually only around halfway through. Despite this length, the missions feature a healthy amount of variety (one-note, stiff brawling aside). You’ll infiltrate compounds, rescue hostages, chase down escaping thugs, sneak past snipers and plenty more. When you adjust to the stiff controls it’s still possible to feel like Batman, creeping among the rooftops silently taking out foes. For some, these moments will be worth the game’s modest $6.99 asking price.TDKR’s aggressive in-app purchases are much harder to justify. Over the course of the game you earn currency to buy essential upgrades. But this currency accumulates far too slowly – after hours of play I hadn’t earned enough credits to buy even half the upgrades. Players can speed up the process by buying credit packs ranging from $1.99 all the way to $99.99. This power-up progression feels unnaturally slow. It feels like a Gameloft money grab.
The Dark Knight Rises The Game Download
Verdict
The Dark Knight Rises shows how far mobile games have come, but also shows how much farther they have to go. Prowling around a fully-realized, open-world Gotham City is impressive and can be very fun. But stiff controls, boring combat, frequent bugs and aggressive in-app purchases mar the experience. Gameloft should focus its obvious talents building adventures built from the ground-up with touch controls in mind instead of imitating its console big brothers.